Desert-themed fantasy items created during a Character Art course at Futuregames. From idea to finished product, this took about 5 to 7 days including rendering and lighting. The models were first created in Maya with a high poly-pass in Zbrush. The items were textured using Substance Painter. The textures are all in 2K and they use Diffuse, Metallic, Roughness, normal and opacity.
The model is rendered using Sketchfab.